Holy crap I'm starting an acting animation! I have absolutely no lip sync or acting pieces on my reel, which the guys at ILM said was a must, and I've only ever done ONE years ago at Ex'pression (which was terrible). Needless to say, it was time. So, I'm using this clip from a very funny show called The Mighty Boosh:
And here's what I have so far. I love Creature Comforts and thought it would be funny to make the characters fighting monkeys. You really should work from the body poses first and do the facial/sync last, but who am I to do things correctly? I started with the mouth, then did the eyes/brows, and then the head.. and my reasoning for this (aside from lack of patience) is that psychologically all the actions of the body start from the head, so shouldn't the emotion start there? Kinda like how my buddy Travis would animate using only IK hands for a long time because he believed hands led the arms. Check it out!
Monday, October 26, 2009
Wednesday, October 14, 2009
Shocks!
Friday, October 9, 2009
Learnin Me Some!
Bought The Art of Rigging and have been watching the ebook vids because I really want to make Chubu move right. Here's a test of the legs with a utility that keeps the knee joints rotating with the foot controller. Very helpful if you hate chasing pole vectors around!
Here's a semi-rendered out version of the ghoul fight sequence. Still more to come with textures and Nik's crazy amount of dynamics.
Here's a semi-rendered out version of the ghoul fight sequence. Still more to come with textures and Nik's crazy amount of dynamics.
Saturday, October 3, 2009
Chubu Cables V.1
Mr. Forbes is modeling up a robot and we want to get the gang back together for another collab project. Which means!!! Chubu needs some dangley hoses on him in addition to some kickass rigging. I'm studying up and working off a base mesh doing tests. Check it!
Friday, September 25, 2009
Games are Violent!
Been busy getting turned down by companies and selling everything I own to survive, but I was able to block out the full length of the fight sequence between the girl and ghoul rigs. More finesse to come soon!
Wednesday, September 2, 2009
Boarding
Sometimes when I want to do something super crazy and I'm not exactly sure how to go about it, or just want to get my ideas down on paper so I don't forget em, I'll sketch em out. Nik wants to show off the weapon/shield constraints by having the girl throw them in the air and switch hands, so I figured that would be a cool finishing move. Here's what I have planned:
Friday, August 28, 2009
New Quickie
I quit my job but made at least one good contact during the experience. The rigger on the team, Nikhil M. Anand, wanted some animation for his personal rig to test out some cloth sim for his reel.. so we figured this would be a good chance to collaborate. I'm having his woman character fight a larger skeleton-looking dude, and it's fun because I've never done one with so many weapons (or types of weapons) before. While Nik finishes up the enemy rig, I'm working on the woman's fight. Check it out!
