Friday, October 30, 2009

Tryin Stuff...

Ok so I got impatient as usual and skipped some steps to do a test render. I'm also trying some new poses and stuff though. Check it :P

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Monday, October 26, 2009

Boosh Lip Sync!

Holy crap I'm starting an acting animation! I have absolutely no lip sync or acting pieces on my reel, which the guys at ILM said was a must, and I've only ever done ONE years ago at Ex'pression (which was terrible). Needless to say, it was time. So, I'm using this clip from a very funny show called The Mighty Boosh:

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And here's what I have so far. I love Creature Comforts and thought it would be funny to make the characters fighting monkeys. You really should work from the body poses first and do the facial/sync last, but who am I to do things correctly? I started with the mouth, then did the eyes/brows, and then the head.. and my reasoning for this (aside from lack of patience) is that psychologically all the actions of the body start from the head, so shouldn't the emotion start there? Kinda like how my buddy Travis would animate using only IK hands for a long time because he believed hands led the arms. Check it out!

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Wednesday, October 14, 2009

Shocks!

I'm going to be using these a lot, and a buddy wants to as well, so I put together a little tutorial on the quickest way to set em up. Check it out!

Friday, October 9, 2009

Learnin Me Some!

Bought The Art of Rigging and have been watching the ebook vids because I really want to make Chubu move right. Here's a test of the legs with a utility that keeps the knee joints rotating with the foot controller. Very helpful if you hate chasing pole vectors around!

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Here's a semi-rendered out version of the ghoul fight sequence. Still more to come with textures and Nik's crazy amount of dynamics.

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Saturday, October 3, 2009

Chubu Cables V.1

Mr. Forbes is modeling up a robot and we want to get the gang back together for another collab project. Which means!!! Chubu needs some dangley hoses on him in addition to some kickass rigging. I'm studying up and working off a base mesh doing tests. Check it!

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