Wednesday, October 14, 2009
Shocks!
I'm going to be using these a lot, and a buddy wants to as well, so I put together a little tutorial on the quickest way to set em up. Check it out!
Friday, October 9, 2009
Learnin Me Some!
Bought The Art of Rigging and have been watching the ebook vids because I really want to make Chubu move right. Here's a test of the legs with a utility that keeps the knee joints rotating with the foot controller. Very helpful if you hate chasing pole vectors around!
Here's a semi-rendered out version of the ghoul fight sequence. Still more to come with textures and Nik's crazy amount of dynamics.
Here's a semi-rendered out version of the ghoul fight sequence. Still more to come with textures and Nik's crazy amount of dynamics.
Saturday, October 3, 2009
Chubu Cables V.1
Mr. Forbes is modeling up a robot and we want to get the gang back together for another collab project. Which means!!! Chubu needs some dangley hoses on him in addition to some kickass rigging. I'm studying up and working off a base mesh doing tests. Check it!
Friday, September 25, 2009
Games are Violent!
Been busy getting turned down by companies and selling everything I own to survive, but I was able to block out the full length of the fight sequence between the girl and ghoul rigs. More finesse to come soon!
Wednesday, September 2, 2009
Boarding
Sometimes when I want to do something super crazy and I'm not exactly sure how to go about it, or just want to get my ideas down on paper so I don't forget em, I'll sketch em out. Nik wants to show off the weapon/shield constraints by having the girl throw them in the air and switch hands, so I figured that would be a cool finishing move. Here's what I have planned:
Friday, August 28, 2009
New Quickie
I quit my job but made at least one good contact during the experience. The rigger on the team, Nikhil M. Anand, wanted some animation for his personal rig to test out some cloth sim for his reel.. so we figured this would be a good chance to collaborate. I'm having his woman character fight a larger skeleton-looking dude, and it's fun because I've never done one with so many weapons (or types of weapons) before. While Nik finishes up the enemy rig, I'm working on the woman's fight. Check it out!
Thursday, July 2, 2009
Quick Random Animation
Ok so I finished my test over the weekend and have been relaxing for a few days. I got an Unreal character rig from a buddy and decided to animate him bashing a stormtrooper with a toilet. Why not?