Ok so I finished my test over the weekend and have been relaxing for a few days. I got an Unreal character rig from a buddy and decided to animate him bashing a stormtrooper with a toilet. Why not?
Thursday, July 2, 2009
Thursday, June 25, 2009
Day 2 Assignment
Continuing on with the t-rex animation. I started on the attack and added a camera, ground, and better reaction from the trooper.
Also tonight I saw Transformers 2, and all I gotta say is.. it would have been cooler if the story didn't suck, they used a tripod, and the robots weren't so blurry. Thank you Michael Bay, and goodnight!
Also tonight I saw Transformers 2, and all I gotta say is.. it would have been cooler if the story didn't suck, they used a tripod, and the robots weren't so blurry. Thank you Michael Bay, and goodnight!
Tuesday, June 23, 2009
Carnotosaurus!
I'm back from Canada and being kept in check by my friends to keep animating. Scott got me his dinosaur model that Cathy rigged from school, and I made a cycle for him! Check it out :D
Wednesday, June 10, 2009
More Projects!!
Sunday, May 31, 2009
Slight Update
Been way too busy moving this weekend to post anything, but I DID start working on the monster/gorilla run cycle. There's a huge issue with the high-res though, so I'm not sure what to do with that yet. I'm thinking instead of using Tiny I'll try to get the Hyper-realistic Creature Creation dude to work. Anyway, not much new on this, just added some translation and rider stuff. I'm also working on a project with Jorge involving many guns and my car. More to come soon!
Monday, May 25, 2009
Sunday, May 24, 2009
Those Awful Quadrupeds
New project for the reel: horse stuff! I've never animated a horse before, and quadruped stuff is always crazy animation, so here goes. I'm either going to have the horse dodging things (catapulted boulders, arrows, etc) maybe with a rider, or make an ogre-type monster run along side it and tackle it, biting at it's neck or something. Anyway here's the run-cycle so far. It needs to be faster and.. better, lol.